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Adventures in Morality: An Interactive Case Study is Untested on macOS

Untested

Adventures in Morality: An Interactive Case Study has not yet been tested on macOS.

About Adventures in Morality: An Interactive Case Study

Why do people disagree over core moral values? Why are nations divided by staunch belief systems? Why is cilantro on food either loathed or loved?

Like personality-types, people possess different types of sympathy. The differences in sympathy-types is the root cause of all human conflict. Adventures in Morality (AiM) is a 3D interactive sympathy test as well as science fiction narrative.

When the game begins, you are asked to accept a research consent form. Once accepted, a brief 1950s educational film provides a more detailed explanation of sympathy-types. From there you are free to explore the surreal world of fireworks, giant dollhouses, and quiz questions. You may also read and listen to the story of of CYBIL, the artificial intelligence who built AiM for an ominous purpose.

When playing AiM, keep in mind, there is no "winning" or "losing." Self-discovery is the only prize. You may follow the science fiction narrative, or not. You may answer the quiz questions, or not. There is no right or wrong answer. There is only the beginning and the end.

AiM is the first of three games intended to calculate the players’ sympathy-type, perspective, and ability to compromise, respectively.

macOS Game Tests

Adventures in Morality: An Interactive Case Study tested on macOS.

Adventures in Morality: An Interactive Case Study is not natively supported on macOS. See below for potential ways you can play it that have been tested.

Adventures in Morality: An Interactive Case Study hasn't been tested yet on macOS.