macOS
See Below
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Automatic Battle:Galaxy General is Untested on macOS

Untested

Automatic Battle:Galaxy General has not yet been tested on macOS.

About Automatic Battle:Galaxy General

Overview:

This is a sci-fi space strategy puzzle-solving, level-based combat game with an innovative combat system. Players can craft battle strategies, assign specific ships, and customize ship modules. The game features multiple-ending storylines and freely selectable side quests. After completing the main campaign, endless combat mode unlocks, where unique AI enemies dynamically adapt their tactics based on battle conditions.

Features:

  • Unique Combat System: Adopts a "hands-off" design—far from dull! Players must pre-plan deployments and outthink enemies using skills and commands rather than relying solely on ship stats or gear. During battles, observe ship behavior and adjust tactics in real-time. Main missions provide one-time-only intelligence, while side quests offer hints or let players investigate independently (note: repairing the flagship in the first position costs a side quest attempt).
  • Strategic Depth: Like card games, players anticipate enemy strategies (e.g., pirate generals have fixed loadouts) and design tactics based on objectives—lure the enemy deeper, prioritize eliminating leaders, focus fire, etc.

Notes:

  • Early-Game Pacing: The prologue may feel slow due to tutorials (e.g., installing weapons, selecting armor, building tank ships, skill/command effects, terrain impacts). However, side quests offer deeper tutorials, and the experience improves significantly later with richer mechanics and maxed-out fleet sizes.
  • Command Overlap Risks: Overlapping movement orders and skill triggers may cause unintended outcomes (e.g., ordering a ship to advance for 60 seconds while simultaneously retreating within the same timeframe leads to undefined behavior).
  • Formation Strategy: Formations work best for fast ships; slow vessels risk being destroyed before deploying. Choose wisely!

Future Updates:
Updates/DLCs will depend on community reception. Planned content includes:

  • Level System: Expand with more stages. [V1.073 complete].
  • Character System: Add character profiles with art, lore, and unique abilities [V1.07 complete].
  • Weapon System: Introduce new gear and equipment.
  • Ship System: Add more playable vessels.

Long-Term Vision:
5. City System: Requires significant development time/resources.
6. Sovereignty System
7. Economy/Trade System
8. Miscellaneous: Randomized items, blueprint crafting, ship production, alien ecosystems, and more.

macOS Game Tests

Automatic Battle:Galaxy General tested on macOS.

Automatic Battle:Galaxy General is not natively supported on macOS. See below for potential ways you can play it that have been tested.

Automatic Battle:Galaxy General hasn't been tested yet on macOS.