BLEEDOUT is Untested on macOS
BLEEDOUT has not yet been tested on macOS.
About BLEEDOUT
A minimalist Roguelike × Idle: click a tile to mine a resource - while your lifeline constantly drains. Food keeps you alive, materials fuel your research. Each month the drain accelerates. At the end of every year you choose 1 of 3 milestone cards and spend your Research Points in a year-end shop to reshape your run. How long can you keep the line from going flat?
Features
- Risk–reward mining: Pick tiles to auto-harvest food and materials while HP ticks away.
- Vital pressure: The drain speeds up after each month - time itself is the enemy.
- Year-end milestone cards: Draw 3, keep 1. Big, run-defining effects - no monthly cards.
- Year-end research shop: Spend Research Points + resources on powerful, run-long upgrades.
- Clean 2D style: Fast, readable, and focused - perfect for “just one more year.”
Why BLEEDOUT?
There are no traditional enemies - your lifeline is the antagonist. Every click is a trade-off: stabilize now or invest for later? Year-end cards and the research shop create bold builds and fresh runs without mid-run micromanagement of card drafts.
macOS Game Tests
BLEEDOUT tested on macOS.
BLEEDOUT is not natively supported on macOS. See below for potential ways you can play it that have been tested.
BLEEDOUT hasn't been tested yet on macOS.