Buzz Cut Simulation is Untested on macOS
Buzz Cut Simulation has not yet been tested on macOS.
About Buzz Cut Simulation
[Game Description]
This content allows players to choose whether a young man living in Korea shaves his head through video. Players can decide whether to shave their heads or not.
[Experience and Motivation]
Created to inspire players to live a more challenging life by gaining courage and motivation from watching a young man actually shaving his head.
[Story]
Hello! I'm not originally a game developer.
I've been an inventor since I was in the 2nd year of middle school.
I'm now 26 years old.
I have a strong interest in invention and love to challenge new things, so I started attending an invention class since the 2nd year of middle school.
Although I was very interested in invention during middle school, I didn't consider it as my major.
During that time, I participated in my first invention competition and I enjoyed the sense of accomplishment and presenting my ideas to others.
Later, I found out about the existence of specialized invention high schools, and I decided to attend one.
After entering high school, I received over 20 awards in invention competitions and applied for and registered 6 patents, which inspired me to start a business based on my inventions.
However, by the time I was in my senior year of high school, I had only saved 3 million won (approximately $2,500), and the cost of making molds was too expensive, so I had to give up.
As I contemplated my next steps, I realized that instead of needing a lot of money to start a business, I could start a business by investing my time.
I came up with the idea of creating content. So, I decided to major in game development at a university.
Over the next 4 years, I focused on game development, and starting from my 2nd and 3rd year, I gradually created and released games, similar to a lean startup.
By the time I was in my 4th year, I created and released a game called 'Blue Tricks,' which I had crowdfunded the previous year.
However, the results were not as good as I had hoped, but I saw it as a part of the journey towards success and continued to plan and develop games consistently.
I was fortunate to find team members who shared my vision in a relatively short amount of time.
In April of 23, we acquired our first office, and 5 months have passed since then.
As time goes on, it feels like we are walking down a dimly lit path, but we keep challenging ourselves and creating every day.
In the midst of all this, I thought of a game idea that would relieve my frustration and capture people's attention.
That idea was the buzz cut simulation. The reasons are:
1. Anyone can get a buzz cut, but people find it difficult and don't like it.
2. I think people will be interested if they get a buzz cut.
3. I believe it's the quickest way to raise funds to support my business.
However, the results are unknown, so I decided to create the game with a mindset of trying it out and taking the challenge."""
macOS Game Tests
Buzz Cut Simulation tested on macOS.
Buzz Cut Simulation is not natively supported on macOS. See below for potential ways you can play it that have been tested.
Buzz Cut Simulation hasn't been tested yet on macOS.