Metrogear: Tactical City-Building Action is Untested on macOS
Metrogear: Tactical City-Building Action has not yet been tested on macOS.
About Metrogear: Tactical City-Building Action
In Metrogear: Tactical City-Building Action, players build a fully destructible, tile-based city out of procedurally generated buildings and defend it from Demons in turn-based, tactical battles using their fleet of giant robots. Robots are upgraded and the city is expanded between rounds of combat.
Features:
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Endlessly stacking weapon upgrades. Apply as many upgrades as you want! Upgrades include:
- Mountain: Raise a mountain from the ground at the point(s) of impact. Blocks shots and movement, stays permanently.
- Acid: Damage-over-time effect on hit units, turns destroyed tiles into permanent acid swamps. Acid swamps apply damage units standing in them.
- Black Hole: Places a black holes that pulls units towards the point(s) of impact. Stays for a couple turns.
- Expanded / modified explosions (on the X, Y, and/or Z axis). (ie: X, T, O, etc shaped areas-of-effect)
- Laser: Hits all tiles in a straight line.
- Hookshot: Pulls the attacker towards the target
- ...And Many More!
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Tile-based, fully destructible, turn-based combat. All attacks have an area-of-effect, emphasising unit positioning and efficient city layouts.
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Procedurally generated islands and building layouts. No two cities will be the same!
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Retro look, modern tech. All graphics are 2D sprites, with 3D, real-time lighting applied on top.
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Gameplay mechanics inspired by classics such as X-COM: UFO Defense (1994) and The Binding of Isaac: Rebirth (2014)
Metrogear is currently in development for PC. Wishlist here and follow me on socials for updates!
macOS Game Tests
Metrogear: Tactical City-Building Action tested on macOS.
Metrogear: Tactical City-Building Action is not natively supported on macOS. See below for potential ways you can play it that have been tested.
Metrogear: Tactical City-Building Action hasn't been tested yet on macOS.