Office of Interstellar Production is Untested on macOS
Office of Interstellar Production has not yet been tested on macOS.
About Office of Interstellar Production

The year is 2035 on the old calendar; Year 0 of the new. The last embers of the Battle of Midway are still cooling and the Allies are looking out at the rest of the Orion Spur. The two homeworlds, Earth and Iyyestil, stand ready and eager to take the fight further into the stars! The only problem is...the Navy needs the ships to do so.
Office of Interstellar Production, or OIP, is a distillation of all the calm, chill nights I spent in my youth tooling around with building an interstellar empire. Lazy times in EVE Online or Sins of a Solar Empire, thinking that it would be neat if there was just a straightforward sandbox sim that let me build and build...and build, and build and build...without worrying about invasions or politics or the looming 'endgame'. Where numbers go up, and I get to just make neat spaceships while listening to gentle, atmospheric tracks and thinking about supply chains.
OIP is a sort of love letter to those quiet times and the many influences of sci-fi games I've played, all wrapped up in a science fiction universe more than a decade in the making. OIP tells the tale, through a more structured 'campaign mode' (to come!) or an open-ended sandbox mode, of the Great War as Humankind and Saeherid spread out into the stars of the Orion Spur to secure their futures, together.

The loop is simple: survey a new star system. The Navy secures access and the worlds are open to development. Build facilities, refineries, factories and assembly lines to dig deep into the mineral wealth of the system and churn materials for your ever-hungry shipyards. Process raw materials into refined products, and then turn those into high-tech components. Build starships, deliver them to the Navy.
Then survey a star system...
At its heart, OIP is a resource management simulator, with a touch of idler. Unlock procedurally generated star systems - and some that are unique and part of the bigger story of the Great War - and use the worlds to crank out more and more resources. You'll always need more, and the demands of the war machine always increase. Upgrade facilities to improve raw output, or to specialize into aiming for rarer metals and minerals. Build an interconnected web of production lines to feed to shipyards, as you research and unlock larger and grander classes of warships to launch from drydocks.
At the moment, the gameplay loop is simple; there are only a handful of warship schematics to unlock and only a few tiers of resource and product quality. However, contract, System Governors, expanded starship tech trees, higher and rarer qualities of resources, and even questlines are in the pipeline to come.

OIP is an Early Access title, and has only been in serious development for a few short months. Already there is a great deal of systems in place, but greater depth, balance, and features are still to come.
Basic Features
All listed are present in this Early Access Release
- Procedural Star Systems: Featuring randomly generated planets and star types, with unique modifiers for both individual worlds and the entire solar system. Each planet also has randomized slots available for construction. Generation chances based on real-world studies of star classes!
- Procedural planets: Multiple types, from living biospheres to vibrant gas giants, each with their own resources to extract!
- Expansive, hand-crafted lore: Worlds, species, ships, people - discover the events that led to the Great War and the background on technologies and heroes, all part of a new scifi universe with more than a decade of development behind it!
- Warship Tech Tree: A handful of low-tech warships ready be unlocked and rolled off the production lines for delivery to the Navy
- Tier 0-3 Resources: From raw materials to processed products and industrial components, enough to construct your first starships and to build and upgrade facilities
- Mining and Production Facilities: Extract gasses, mine metals, farm biomass; each facility has a specialization and an upgrade path, allowing you to build that stockpile of resources
- Contracts: Individual 'reputational' contracts offered by the Navy and other sibling Offices, demanding resources or starships in return for influence to be spent on unlocking techs. More uses to come!
- Five beautifully done, atmospheric and moody tracks to put you in the mood of chill industry by the talented Will o Wisp Productions
Moonchisel is a fully independent, one-man studio located in the United States
macOS Game Tests
Office of Interstellar Production tested on macOS.
Office of Interstellar Production is not natively supported on macOS. See below for potential ways you can play it that have been tested.
Office of Interstellar Production hasn't been tested yet on macOS.