macOS
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RigIT is Untested on macOS

Untested

RigIT has not yet been tested on macOS.

About RigIT

RigIT is a 3D computer graphics animation tool that automatically rigs skeletons from an animation library to 3D meshes from 3D mesh libraries. RigIT is a fast, high resolution, near pose, automatic rigger that can rig skeletons to meshes with or without well-defined interiors. It allows you to import skeletons and animations from Motion Capture (.bvh) files and automatically rigs them to objects imported from Wavefront (.obj) files that contain a single object mesh. These rigged meshes can then be exported to a Collada (.dae) file. RigIT is designed to decrease time to market costs by reducing the time requirement for, and simplifying the process of, assigning animations to computer graphics.

System requirements:
Operating system: Windows 7 or later

Key product features:
Automatic rigging of skeletons to meshes

To see tutorials on how to use RigIT see:
https://www.youtube.com/channel/UCIiRDJPsojFIja_cDgUwjQw

For more information see our website:
http://www.rigitgraphics.com/

To download Blender for free visit:
http://www.blender.org/

macOS Game Tests

RigIT tested on macOS.

RigIT is not natively supported on macOS. See below for potential ways you can play it that have been tested.

RigIT hasn't been tested yet on macOS.