macOS
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RovNav is Untested on macOS

Untested

RovNav has not yet been tested on macOS.

About RovNav

Code the Rovers to Navigate Various Complex Paths Using a Dynamic Flow-Based Node Graph System

Take control of your rover's journey across a variety of intricate grid-based paths by coding its behavior through an intuitive and powerful flow-based Node Graph. This visual system lets you build logical sequences by simply connecting nodes.

The Node Graph consists of five distinct types of nodes, each with a specialized function, they all fall into one of the three categories below.

  • Movement Nodes: Command the rover to move forward, rotate
  • Sensor Nodes: Detect the color of the tile beneath the rover, enabling conditional actions.
  • State Nodes: Toggle, or check switch states.

Each node includes configurable variables, accessible through intuitive dropdown menus—allowing behavior customization.

Nodes are equipped with sockets that can be linked together using wires. These connections define the execution flow, determining the order in which actions occur and how decisions are made.

Whether you're building a straightforward movement chain or a complex autonomous routine, the Node Graph offers a hands-on, visual approach to coding that makes logic design both accessible and deeply engaging.

macOS Game Tests

RovNav tested on macOS.

RovNav is not natively supported on macOS. See below for potential ways you can play it that have been tested.

RovNav hasn't been tested yet on macOS.